
For the details, please follow the documentation on the Defold websites and the Apple developer site. While the later one is for production usage. Remember the former one is for testing purposes and limited the testing devices that you registered in the developer program. One thing worth to mention is that the development certificate and distribution certificate are two different certs to sign your app. After paying to be an eligible developer, you also need to make sure to configure all the certificates, provision files, and device identifiers correctly. IOS Devices: App StoreĬomparing with hosting a static site, publishing an app on the App Store is always harsh and tedious.įirst of all, you have to pay for an annual fee of $99 USD to join the developer program every year. However, if you wish to host the game by yourself and have a custom domain, please dig deeper into the solution that I mentioned above. I also try to deploy my game on the platform and it is simple and easy. Speaking in terms of HTML5 Game hosting, Itch.IO is a platform that every game developers know. Within a minute, the site is ready and can be accessed easily. I set up a subdomain with the CNAME record with the admin dashboard. It also comes with an auto-renewal SSL certificates by default. Cloudflare DNS management service is secure, simple and stable. I used to manage all the DNS records on Cloudflare. It’s time to set up a domain for the site. Here’s the snippet of my bucket policy :Īlright, the site is ready and everything works well. A wrong bucket policy may not authorize your players to access your game correctly. But bear in mind that the bucket policy is also very important. By creating a bucket and uploading all the HTML documents, a static hosting solution is a piece of cake. S3 stands for Simple Storage Service, which is a service offered by Amazon Web Services that provides object storage through a web service interface. So when it comes to a static site, I immediately think about the AWS S3 service.
#Swift publisher html5 free#
If you are a reader of my articles or a subscriber of my YouTube channel, you already know that I earn a lot of free cloud credits from the YC startup school program last year. Right now, the game UI is only available for landscape mode. I will also customize another profile for portrait mode later on. It was because it is harder for a player to move his thumb to the center of the screen when he is playing the game on a larger device. For example, I move the tool switching hotkeys to the right-hand-side on the iPad while remaining them at the bottom for devices with a smaller screen. By setting up two different profiles in the Defold project, we can adjust the GUI according to the resolution of the devices. Lastly, I also optimize the GUI for both tablets and phones. Therefore, players are able to wave an ax while moving around at the same time. By default, the Defold game engine has an input function to handle multi-touch events. Multitouch is another tricky point on mobile devices. By measuring the moving magnitude of the analog stick we can map the movement to the game character on ratio. I develop a simple function to map the movement of the analog stick to the character. As a result, a virtual gamepad is a decent solution to the problem.Īlong with the development, one of the interesting mechanics is the virtual analog stick.
#Swift publisher html5 Bluetooth#
However, it is difficult for an iPad user to carry a Bluetooth keyboard or a Dualshock 4 anytime to play the game. If a user plays the game in the web browser with his computer, he can use a mouse and keyboard as inputs to control the character in the virtual world. But before that, I want to optimize the user interface for mobile devices to make sure it is mobile-friendly. This week, I am going to launch the early-bird version of the game to the App Store, the Google Play Store, and a self-hosted website. Also, a crafting mechanic is available for starting a campfire to recover the game character’s energy.

In the last episode, I build a simple clicker game mechanic to allow players to cut trees and mine flint.

Welcome back to a new episode of my game dev journal.
#Swift publisher html5 code#
Hey, this is Ben and I code your venture free.
